My work was so niche that I doubted I'd find another game gig like it. I ended up doing several more images for each levels loading screen, and that was it. This was one of the most exciting moments in my life. I got an email from them asking if they could use a little brushwork sketch I'd posted as a loading screen for their first large-scale mobile RPG: 'Heroes Call'. One of these posts came up in an image search by some folks in Australia developing indie games for mobile: Defiant Development. So I just started drawing and posting, drawing and posting, and developing a large-scale graphic novel concept. ![]() I didn't know who'd see it other than my spouse and a few friends, but the night shift gets very lonely and at the time the internet seemed like a place full of connection-making possibility. So, in addition to beginning to intentionally network more with the comic community in Minneapolis/St. I had time to draw more, but procrastination and laziness was still such a demonic force in my life I finally decided I needed more accountability to be regular about building my skills as an illustrator and storyteller. I spent my whole life struggling to muster up the motivation to "get serious" about a career in creating graphic novels with little success until I found myself on a very quiet night shift position which allowed hours of "just-do-anything-to-stay-awake" time. So what do you remember from your time working on that project and how did you get involved? Before we get to that, you were also the artist on the original videogame (Hand of Fate). You're currently working on Hand of Fate: Ordeals, a deck-building card game which was a big hit on Kickstarter last year.
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